![]() ![]() It's called WTV (windows texture viewer) It can be set to open in explorer when you double click on a dds file and you can zoom, see all details about the file, etc. The only way to duplicate that is to start messing with those layers, using your own version as overlays and experiment with it till you start getting the look you want.Īn easy way to check on details of a dds file, along with viewing the alpha channel is to use the free dds viewer, also available at Nvidia and developed by Thomas Blaho. The templates have altered levels, and panel lines and probably the alpha channel and you won't get the details they have of bolt heads, etc., that the ROF stock dds files have. To open a DDS image, we must have a DDS Viewer application. One thing I've noticed since making the N17 Boyau skin I posted in the skins ROF section is that their dds files are not going to be the same as what you get when you save a ROF template Photoshop psd file to dds. The DDS images can not be opened by the general image viewer. ![]() I don't mess with any of the other settings, I just go with the drfault for the filtering, sharpening, and other button options. The other thing that's very important is to flatten the file before you try to save it to dds. If you open one of tyhe ROF template Photoshop files to edit and make your own skin, it won't know how many mips to save to. GIMP Message Opening 'C:\.file.dds' failed: DDS image plug-In could not open image or dds.exe has stopped working Problem signature: Problem Event Name: APPCRASH Application Name: dds.exe Application Version: 0.0.0.0 Application Timestamp: 529db211 Fault Module Name: ntdll.dll Fault. My only other change would be to specify the number of mip maps as 12, which is the number I see used in the existing ROF dds files. Same issue: Windows 7 SP1 64bit gimp-dds-win64-3.0.1.zip I either get: DDS Image message: Unexpected EOF. But as it seems to be essentially the same code, the rest of the explanations are still valid. I've been having a heck of a time getting the resulting DDS files to work properly (I'm using 32bit CS4 Photoshop and the newest version of the plugin: )… and I'm not sure what the details are of the original files ("type, number of mip maps, etc."). Note that in Gimp 2.10, DDS support is standard, no plugin installation is necessary. Rabu, if you have a moment could you please post a screen shot of your NVIDIA Plug-in settings? Two that are especially useful are the Windows explorer dds thumbnail creator and the WTV dds viewer which also gives you alpha channel views and mipmap info, etc. I'm not familiar with gimp or the converter you are using so I'm afraid I can't help you too much on that end, I was just hoping you would find some useful info or utilities on the Nvidia site. Has always worked for me and is pretty easy. If youre on Windows, you can install an NVIDIA DDS plugin from here. I save to the same type and generate the same number of mips as the original or equivalent files have. Photoshop on its own cant open or save DDS files, because its a proprietary. In PS I just save as dds and the plug in pop up window asks for type, number of mip maps, etc. Resulting file Looks ok in the editor and is exactly 5.33MB, just like the rest of the skins. In Gimp, "Merge Visible" instead of "Flatten Image". Not sure if that helps but here is what is working for me so far… ![]()
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